Another Day of the Dead has come and gone, but you’ve only just whet your appetite for sugar skulls. Well GOOD NEWS, you can scratch that itch in a video game because Guacamelee is now 50% off for 48 hours as part of Steam’s Daily Deal!
As an added bonus, you’ll get new Portal and Team Fortress Valve-themed skins for Juan and Tostada for free! You can also turn into Wheatley or a Headcrab instead of a turning into a chicken.
Everyone who owns Guacamelee gets the Valve skins, not just people just buying it today. Thanks to the Steam Workshop and our talented community, anyone playing Guacamelee on Steam has more than 20 custom skins to choose from.
Lastly, the Guacamelee official soundtrack is now available directly through Steam. It can be purchased on its own or as part of a package with the full game.
You can now purchase Guacamelee! Gold Edition directly from us, through this link. For 14.99 you’ll get a Steam key AND a DRM-free PC version of the game PLUS the splendid official soundtrack.
When you get to the page, be sure to scroll down to read about Guacamelee, and watch Kert Gartner’s incredible Guacamelee trailer. Peace out, and be sure to stay tuned via Twitter and Facebook. We have some exciting plans a-brewin’.
The Guacamelee OST is out NOW on Bandcamp for 7$! You can also find it in a bunch of other online music stores like iTunes, Amazon, etc… Sample a few songs and just let the Guacamelee soundtrack go co-op on your ears.
Rom Di Prisco and Peter Chapman composed all the songs on the OST. So if you like what you’ve heard so far, why not check out what they’re up to now? *nudge, nudge* I know that Rom will be performing at a video game music themed concert in Mexico called VCONCERT. Looks p. cool!
Enter our #soundtrackamelee contest on Twitter to win a free copy of the Guacamelee soundtrack. All you have to do is tweet the title of a Guacamelee-themed song (Guac You like a Hurricane, Who Let the Pollos Out, Luchadors Delight) and use the hashtag #soundtrackamelee. We will randomly draw 10 winners later today (9/4). Make sure to follow us at @drinkboxstudios so we can DM you a code.
If you are reading this blog, you might be thinking “I’m smart and good-looking. Do I really need tips to speed-run Guacamelee after I purchase it on August 8th?” The answer, of course, is no. While speed running isn’t for everyone, completion time is how we rank ability via in-game leaderboards. So for those who want to be in the top-100, or top-10, or even top-1, we’d like to give a few tips as to how to improve your time and be the envy of the list of friends in your Steam friends list on Steam.
It’s possible that a few of these tips are obvious to the Guacamelee vet. With this first video, we hope that we can level the playing field a bit, giving new players an idea of what it takes to get a low time, and maybe giving experienced players new ideas about how to plan their runs.
Even if speed runs aren’t your thing, this video can give you ideas on how to be a better Guacamelee player, reducing the chance you will tweet to us with requests to punch our level designers. They’re nice people!
P.S. Tip #6: Play with a friend – some platforming may be more challenging, but combat is much faster and easier. It’s kind of a double-edged sword sometimes, with one edge being way sharper among players who know what they’re doing.
P.P.S. Do you have a speed run tip to share? Share it with us on Twitter or Facebook!
It’s Canada Day, and we wondered to ourselves,”What if we made a metroid-vania style platformer set in a magical Canadian inspired world?” That game, my friends, would be called…
Steph came up with the title and logo
The game would feature a down on his luck Lumberjack named John Maplesyrup, who sets out to save the world when one of The Queen’s Corgis is kidnapped by an evil RCMP officer Skeleton named Carl Canucka.
Carlos Canucka and John Maplesyrup named by David
The story takes place in and around the capital of Canada, Toronto (sorry Ottawa), and has the player travelling through alternate dimensions: “The World of the English” and “The World of the French” on his quest to rescue one of those amazing dogs.
Naturally, a mysterious hockey mask in the middle of the city is revealed to John Maplesyrup and transforms him into a superhero hockey player. While hockey players are no strangers to fighting, platforming in skates might prove a bit more challenging.
We’ve discovered that there is a serious error in the patch that went live today. If you had a game saved after obtaining the “Pollo Power”, downloading and installing the patch will cause you to be unable to swap back into a luchador from chicken mode, essentially blocking progression.
In light of this, we have pulled the patch down, but some players are already experiencing this issue having updated their game this morning. PS+ users might have also automatically obtained this patch last night.
If you have downloaded the patch already and are experiencing this issue, PS3 players are advised to delete Guacamelee from their system and redownload it. This will give you a non-patched version of the game, and your save game should work correctly.
Vita players should perform a cloud save (via the in-game options menu), then delete and re-download Guacamelee. Vita owners can then pull their save game from the cloud to retain their progress.
Note that this issue only effects people who have a save file after obtaining “Pollo Power”. If you start a new game, or your save file is earlier than this, you will not be affected by the issue, i.e., getting Pollo Power after applying the patch will work properly.
Unfortunately the new Costume DLC depends on this patch. We’re currently working with Sony to try to pull this content from going live in the PlayStation Store tonight.
We hope to release a fix for the patch (as well as the downloadable content) as soon as possible. Really sorry about this!
Around August 2011, it was decided our next game was going to be Guacamelee. Lead animator Augusto Quijano was tasked with drawing some concept art to help the team get an idea of how Guacamelee might look. See how many actual locations from the game you recognize (click to enlarge).
There was also some concept art for levels that never went into production.
Once we had a better idea of what the scope of our game would encompass, it was up to Augusto again to do some storyboarding.