Speed Running Guacamelee

By matthewj August 6th, 2013, under News

TIPS N’ TRICKS

If you are reading this blog, you might be thinking “I’m smart and good-looking. Do I really need tips to speed-run Guacamelee after I purchase it on August 8th?” The answer, of course, is no. While speed running isn’t for everyone, completion time is how we rank ability via in-game leaderboards. So for those who want to be in the top-100, or top-10, or even top-1, we’d like to give a few tips as to how to improve your time and be the envy of the list of friends in your Steam friends list on Steam.

gold edition

It’s possible that a few of these tips are obvious to the Guacamelee vet. With this first video, we hope that we can level the playing field a bit, giving new players an idea of what it takes to get a low time, and maybe giving experienced players new ideas about how to plan their runs.

 

 

Even if speed runs aren’t your thing, this video can give you ideas on how to be a better Guacamelee player, reducing the chance you will tweet to us with requests to punch our level designers. They’re nice people!

P.S. Tip #6: Play with a friend – some platforming may be more challenging, but combat is much faster and easier. It’s kind of a double-edged sword sometimes, with one edge being way sharper among players who know what they’re doing.

P.P.S. Do you have a speed run tip to share? Share it with us on Twitter or Facebook!

P.P.S. Guacamelee launches on Steam in two days!!

Guacamel-EH!

By chrism July 4th, 2013, under News

It’s Canada Day, and we wondered to ourselves,”What if we made a metroid-vania style platformer set in a magical Canadian inspired world?” That game, my friends, would be called…

guacamel_EH black

Steph came up with the title and logo

The game would feature a down on his luck Lumberjack named John Maplesyrup, who sets out to save the world when one of The Queen’s Corgis is kidnapped by an evil RCMP officer Skeleton named Carl Canucka.

canucka black

Carlos Canucka and John Maplesyrup named by David

 

The story takes place in and around the capital of Canada, Toronto (sorry Ottawa), and has the player travelling through alternate dimensions: “The World of the English” and “The World of  the French” on his quest to rescue one of those amazing dogs.

Naturally, a mysterious hockey mask in the middle of the city is revealed to John Maplesyrup and transforms him into a superhero hockey player. While hockey players are no strangers to fighting, platforming in skates might prove a bit more challenging.

pueblucho copy

I stole this from a hockey card…

 

How would you make Guacamel-EH! more Canadian?

Temporary Patch Workaround

By matthewj June 4th, 2013, under News

Hello,

We’ve discovered that there is a serious error in the patch that went live today. If you had a game saved after obtaining the “Pollo Power”, downloading and installing the patch will cause you to be unable to swap back into a luchador from chicken mode, essentially blocking progression.

In light of this, we have pulled the patch down, but some players are already experiencing this issue having updated their game this morning. PS+ users might have also automatically obtained this patch last night.

If you have downloaded the patch already and are experiencing this issue, PS3 players are advised to delete Guacamelee from their system and redownload it. This will give you a non-patched version of the game, and your save game should work correctly.

Vita players should perform a cloud save (via the in-game options menu), then delete and re-download Guacamelee. Vita owners can then pull their save game from the cloud to retain their progress.

Note that this issue only effects people who have a save file after obtaining “Pollo Power”. If you start a new game, or your save file is earlier than this, you will not be affected by the issue, i.e., getting Pollo Power after applying the patch will work properly.

Unfortunately the new Costume DLC depends on this patch. We’re currently working with Sony to try to pull this content from going live in the PlayStation Store tonight.

We hope to release a fix for the patch (as well as the downloadable content) as soon as possible. Really sorry about this!

Fantastic Fan Art

By matthewj May 24th, 2013, under News

Thanks everyone for playing Guacamelee and posting your art online! We’re so lucky to have an amazing bunch of fans. Be sure to click on the thumbnails below to see where each piece comes from.


Don’t forget about the Mutant Blob!

Be sure to send us your fan art via TwitterFacebook, or just tag your work on deviantART, tumblr, or wherever and we will find it.

Guacamelee Concept Pixel Art

By matthewj May 17th, 2013, under News

Around August 2011, it was decided our next game was going to be Guacamelee. Lead animator Augusto Quijano was tasked with drawing some concept art to help the team get an idea of how Guacamelee might look. See how many actual locations from the game you recognize (click to enlarge).

agave_field

pueblucho

forest

town2

sierra_top

tule_tree1

There was also some concept art for levels that never went into production.

underwater_temple

beach

hut

clouds_DW

Once we had a better idea of what the scope of our game would encompass, it was up to Augusto again to do some storyboarding.

INTRO_juan_hut

INTRO_05

INTRO_08

Hope you enjoyed looking at these. Be sure to check out our Facebook page, where we will post the rest of the concept art. Also follow us on Twitter!

We’re Number Juan!

By matthewj May 10th, 2013, under News

Órale!

Blue Demon Jr.

It has been one month since the release of Guacamelee and the official blogs from Playstation Europe and North America confirmed yesterday that Guacamelee is #1 on the PSN charts! Everybody here at Drinkbox is SUPER PUMPED. It’s a bit surreal seeing Guacamelee above Journey in the PlayStation Store charts. Well, maybe not that surreal, but we’d be lucky to be going as strong as Journey one year after its launch.

Highlights of the month:

Guacamelee got 9/10′s from IGNGameSpotDestructoid, and Polygon. And there’s pretty much universal praise for the game on the Guac PS3 and Vita Metacritic pages. Some reviewers criticized the game’s difficulty spikes, which is a fair knock.

Video-wise, we got a ‘BUY’ verdict from SourceFed, a glowing review from Reviews on the Run, and VintageBeef is currently doing a playthrough (with stellar voice acting).

Guacamelee was also at the centre of discussions about how other cultures are portrayed in video games. Over at VentureBeatKotaku, and TechNewsDaily, it seems that more people than not were satisfied with how we used Mexican culture in Guac.

One article in BuzzFeed pegged us as the next Lucas Arts.

And here are a few mixed reactions from our indie dev peers:

 

Thanks for all the love you all sent to us on Twitter, Facebook, and good old-fashioned email! And thanks for helping us get to #1!

Guacamelee Coast to Coast

By matthewj April 4th, 2013, under News

Salutations!

What a busy couple of weeks.

Just before leaving on the least life-threatening PAX-related road trip in recent Drinkbox Studios history, news about Guacamelee was emerging from all corners of the internet. IGN did a preview (see below). Polygon highlighted Guacamelee’s Mexican theme. Destructoid called our game “Guacamazing.” (That’s not a word, Destructoid.) There was a playthrough filmed with Revision 3. And GamesRadar had trouble pronouncing the title of the game, not that I blame them.

At PAX East, a.k.a. Boston, the guys made a day of the dead altar, and dressed up in popular Mexican attire, wearing guayaberas and bandanas (I checked with Augusto to make sure Wikipedia was correct in saying it’s popular Mexican attire), and Destructoid honoured Guacamelee as a ‘Must Play!‘ Hooray!

road trip food

Back in Toronto we were keeping busy showing the game off at Long Winter 5, a local music/arts festival put together by the band ‘Effed’ Up. We had a blast, especially Augusto, showing off Guac and helping our local game dev friends show off their games.

 

The week after was GDC where we were nominated for Excellence in Visual Art at the 15th IGF awards. While we didn’t win (we lost to the effing beautiful Kentucky Route Zero), we did get to drink free booze and sit next to the Spec Ops: The Line guys. Here is photographic, and I use that term loosely, evidence of Drinkbox at the IGF/GDC awards.

Oh, and we announced the release date for Guacamelee, probably setting a world record for shortest amount of time between the announcement of the release date and the release date. The game will be released on April 9th in the Americas, April 10th in Europe, and will support Cross-Buy for $14.99. Cross-Buy means you buy the game once and get both the PS3 and PS Vita versions. There’s also a Platinum Trophy!

Jope YOU enjoy Guacamelee!

P.S. Muchas gracias to our PR team at VIM Global!

 

Guacamelee! Slams PS3, PS Vita April 9th

By chrism April 3rd, 2013, under News

Not much more needed to be said but that. Excitement doesn’t quite cover it. Guacamelee! arrives on PSN April 9th! Next week! Our newest trailer below.

Also – be sure to check out Graham’s post over at the Playstation Blog. He gets really depressed when no one reads what he has to say, so do it as a favour for us.

Winter Wonderland

By Graham Smith February 8th, 2013, under News

Hello world, Graham here.

This morning Steph and I headed out into the winter madness to record a promo video that’s going to be shown on Gamespot.com for the IGF. It will be part of a montage featuring all of the nominees.

We did a little rehearsing before stepping outside:

IMG_20130208_113455

IMG_20130208_113526

Things took a bit longer than expected to get a working take (17 attempts!). Here’s Take 3:

Baby, it’s cold outside

Keep an eye on Gamespot.com for the final montage!

Guacamelee IGF Finalist for Excellence in Visual Art!

By matthewj January 7th, 2013, under News

Hey guys!

We have some amazingtacular news! Guacamelee is a finalist at this year’s Independent Games Festival for Excellence in Visual Art! A big congratulations to our art team who are working hard to make Guacamelee look so good. So to Steph, Augusto, Ben, Tameka, Jay, and Tanya: congratulations!

We still have a ways to go before Guacamelee is a finished product, but it’s great to get kudos like this to let us know we’re on the right track.

Would you like a closer look at the creative process here at Drinkbox Studios? Then take some time to watch Augusto and Graham chat it up in the short video we made for our 2012 Indiecade nomination.

Also, congrats to fellow Toronto devs Asteroid Base for Lovers in a Dangerous Spacetime being a finalist for Excellence in Visual Art! All the finalists are so darned good-looking, what an honour!