Around August 2011, it was decided our next game was going to be Guacamelee. Lead animator Augusto Quijano was tasked with drawing some concept art to help the team get an idea of how Guacamelee might look. See how many actual locations from the game you recognize (click to enlarge).
There was also some concept art for levels that never went into production.
Once we had a better idea of what the scope of our game would encompass, it was up to Augusto again to do some storyboarding.
It has been one month since the release of Guacamelee and the official blogs from Playstation Europe and North America confirmed yesterday that Guacamelee is #1 on the PSN charts! Everybody here at Drinkbox is SUPER PUMPED. It’s a bit surreal seeing Guacamelee above Journey in the PlayStation Store charts. Well, maybe not that surreal, but we’d be lucky to be going as strong as Journey one year after its launch.
Highlights of the month:
Guacamelee got 9/10′s from IGN, GameSpot, Destructoid, and Polygon. And there’s pretty much universal praise for the game on the Guac PS3 and Vita Metacritic pages. Some reviewers criticized the game’s difficulty spikes, which is a fair knock.
Guacamelee was also at the centre of discussions about how other cultures are portrayed in video games. Over at VentureBeat, Kotaku, and TechNewsDaily, it seems that more people than not were satisfied with how we used Mexican culture in Guac.
At PAX East, a.k.a. Boston, the guys made a day of the dead altar, and dressed up in popular Mexican attire, wearing guayaberas and bandanas (I checked with Augusto to make sure Wikipedia was correct in saying it’s popular Mexican attire), and Destructoid honoured Guacamelee as a ‘Must Play!‘ Hooray!
road trip food
Back in Toronto we were keeping busy showing the game off at Long Winter 5, a local music/arts festival put together by the band ‘Effed’ Up. We had a blast, especially Augusto, showing off Guac and helping our local game dev friends show off their games.
Oh, and we announced the release date for Guacamelee, probably setting a world record for shortest amount of time between the announcement of the release date and the release date. The game will be released on April 9th in the Americas, April 10th in Europe, and will support Cross-Buy for $14.99. Cross-Buy means you buy the game once and get both the PS3 and PS Vita versions. There’s also a Platinum Trophy!
We have some amazingtacular news! Guacamelee is a finalist at this year’s Independent Games Festival for Excellence in Visual Art! A big congratulations to our art team who are working hard to make Guacamelee look so good. So to Steph, Augusto, Ben, Tameka, Jay, and Tanya: congratulations!
We still have a ways to go before Guacamelee is a finished product, but it’s great to get kudos like this to let us know we’re on the right track.
Would you like a closer look at the creative process here at Drinkbox Studios? Then take some time to watch Augusto and Graham chat it up in the short video we made for our 2012 Indiecade nomination.
Well, our neighbors on the in interweb over at Polygon would have you believe it’s ridiculous things such as in depth, thoughtful articles on gaming, or even above average amusing podcasts like the Besties. The absolute gall. Here at Drinkbox, we’d like to really educate you on Polygons the Guacamelee! way:
Wait? What are the remaining names?! Well – this is a great time to start learning about Spanish (your responsibility), and Guacamelee! (our responsibility):