If you are reading this blog, you might be thinking “I’m smart and good-looking. Do I really need tips to speed-run Guacamelee after I purchase it on August 8th?” The answer, of course, is no. While speed running isn’t for everyone, completion time is how we rank ability via in-game leaderboards. So for those who want to be in the top-100, or top-10, or even top-1, we’d like to give a few tips as to how to improve your time and be the envy of the list of friends in your Steam friends list on Steam.
It’s possible that a few of these tips are obvious to the Guacamelee vet. With this first video, we hope that we can level the playing field a bit, giving new players an idea of what it takes to get a low time, and maybe giving experienced players new ideas about how to plan their runs.
Even if speed runs aren’t your thing, this video can give you ideas on how to be a better Guacamelee player, reducing the chance you will tweet to us with requests to punch our level designers. They’re nice people!
P.S. Tip #6: Play with a friend – some platforming may be more challenging, but combat is much faster and easier. It’s kind of a double-edged sword sometimes, with one edge being way sharper among players who know what they’re doing.
P.P.S. Do you have a speed run tip to share? Share it with us on Twitter or Facebook!
It’s Canada Day, and we wondered to ourselves,”What if we made a metroid-vania style platformer set in a magical Canadian inspired world?” That game, my friends, would be called…
Steph came up with the title and logo
The game would feature a down on his luck Lumberjack named John Maplesyrup, who sets out to save the world when one of The Queen’s Corgis is kidnapped by an evil RCMP officer Skeleton named Carl Canucka.
Carlos Canucka and John Maplesyrup named by David
The story takes place in and around the capital of Canada, Toronto (sorry Ottawa), and has the player travelling through alternate dimensions: “The World of the English” and “The World of the French” on his quest to rescue one of those amazing dogs.
Naturally, a mysterious hockey mask in the middle of the city is revealed to John Maplesyrup and transforms him into a superhero hockey player. While hockey players are no strangers to fighting, platforming in skates might prove a bit more challenging.
We’ve discovered that there is a serious error in the patch that went live today. If you had a game saved after obtaining the “Pollo Power”, downloading and installing the patch will cause you to be unable to swap back into a luchador from chicken mode, essentially blocking progression.
In light of this, we have pulled the patch down, but some players are already experiencing this issue having updated their game this morning. PS+ users might have also automatically obtained this patch last night.
If you have downloaded the patch already and are experiencing this issue, PS3 players are advised to delete Guacamelee from their system and redownload it. This will give you a non-patched version of the game, and your save game should work correctly.
Vita players should perform a cloud save (via the in-game options menu), then delete and re-download Guacamelee. Vita owners can then pull their save game from the cloud to retain their progress.
Note that this issue only effects people who have a save file after obtaining “Pollo Power”. If you start a new game, or your save file is earlier than this, you will not be affected by the issue, i.e., getting Pollo Power after applying the patch will work properly.
Unfortunately the new Costume DLC depends on this patch. We’re currently working with Sony to try to pull this content from going live in the PlayStation Store tonight.
We hope to release a fix for the patch (as well as the downloadable content) as soon as possible. Really sorry about this!
Around August 2011, it was decided our next game was going to be Guacamelee. Lead animator Augusto Quijano was tasked with drawing some concept art to help the team get an idea of how Guacamelee might look. See how many actual locations from the game you recognize (click to enlarge).
There was also some concept art for levels that never went into production.
Once we had a better idea of what the scope of our game would encompass, it was up to Augusto again to do some storyboarding.
It has been one month since the release of Guacamelee and the official blogs from Playstation Europe and North America confirmed yesterday that Guacamelee is #1 on the PSN charts! Everybody here at Drinkbox is SUPER PUMPED. It’s a bit surreal seeing Guacamelee above Journey in the PlayStation Store charts. Well, maybe not that surreal, but we’d be lucky to be going as strong as Journey one year after its launch.
Highlights of the month:
Guacamelee got 9/10′s from IGN, GameSpot, Destructoid, and Polygon. And there’s pretty much universal praise for the game on the Guac PS3 and Vita Metacritic pages. Some reviewers criticized the game’s difficulty spikes, which is a fair knock.
Guacamelee was also at the centre of discussions about how other cultures are portrayed in video games. Over at VentureBeat, Kotaku, and TechNewsDaily, it seems that more people than not were satisfied with how we used Mexican culture in Guac.
At PAX East, a.k.a. Boston, the guys made a day of the dead altar, and dressed up in popular Mexican attire, wearing guayaberas and bandanas (I checked with Augusto to make sure Wikipedia was correct in saying it’s popular Mexican attire), and Destructoid honoured Guacamelee as a ‘Must Play!‘ Hooray!
road trip food
Back in Toronto we were keeping busy showing the game off at Long Winter 5, a local music/arts festival put together by the band ‘Effed’ Up. We had a blast, especially Augusto, showing off Guac and helping our local game dev friends show off their games.
Oh, and we announced the release date for Guacamelee, probably setting a world record for shortest amount of time between the announcement of the release date and the release date. The game will be released on April 9th in the Americas, April 10th in Europe, and will support Cross-Buy for $14.99. Cross-Buy means you buy the game once and get both the PS3 and PS Vita versions. There’s also a Platinum Trophy!
We have some amazingtacular news! Guacamelee is a finalist at this year’s Independent Games Festival for Excellence in Visual Art! A big congratulations to our art team who are working hard to make Guacamelee look so good. So to Steph, Augusto, Ben, Tameka, Jay, and Tanya: congratulations!
We still have a ways to go before Guacamelee is a finished product, but it’s great to get kudos like this to let us know we’re on the right track.
Would you like a closer look at the creative process here at Drinkbox Studios? Then take some time to watch Augusto and Graham chat it up in the short video we made for our 2012 Indiecade nomination.