Archive for the ‘News’ Category

Temporary Patch Workaround

Tuesday, June 4th, 2013

Hello,

We’ve discovered that there is a serious error in the patch that went live today. If you had a game saved after obtaining the “Pollo Power”, downloading and installing the patch will cause you to be unable to swap back into a luchador from chicken mode, essentially blocking progression.

In light of this, we have pulled the patch down, but some players are already experiencing this issue having updated their game this morning. PS+ users might have also automatically obtained this patch last night.

If you have downloaded the patch already and are experiencing this issue, PS3 players are advised to delete Guacamelee from their system and redownload it. This will give you a non-patched version of the game, and your save game should work correctly.

Vita players should perform a cloud save (via the in-game options menu), then delete and re-download Guacamelee. Vita owners can then pull their save game from the cloud to retain their progress.

Note that this issue only effects people who have a save file after obtaining “Pollo Power”. If you start a new game, or your save file is earlier than this, you will not be affected by the issue, i.e., getting Pollo Power after applying the patch will work properly.

Unfortunately the new Costume DLC depends on this patch. We’re currently working with Sony to try to pull this content from going live in the PlayStation Store tonight.

We hope to release a fix for the patch (as well as the downloadable content) as soon as possible. Really sorry about this!

Fantastic Fan Art

Friday, May 24th, 2013

Thanks everyone for playing Guacamelee and posting your art online! We’re so lucky to have an amazing bunch of fans. Be sure to click on the thumbnails below to see where each piece comes from.


Don’t forget about the Mutant Blob!

Be sure to send us your fan art via TwitterFacebook, or just tag your work on deviantART, tumblr, or wherever and we will find it.

Guacamelee Concept Pixel Art

Friday, May 17th, 2013

Around August 2011, it was decided our next game was going to be Guacamelee. Lead animator Augusto Quijano was tasked with drawing some concept art to help the team get an idea of how Guacamelee might look. See how many actual locations from the game you recognize (click to enlarge).

agave_field

pueblucho

forest

town2

sierra_top

tule_tree1

There was also some concept art for levels that never went into production.

underwater_temple

beach

hut

clouds_DW

Once we had a better idea of what the scope of our game would encompass, it was up to Augusto again to do some storyboarding.

INTRO_juan_hut

INTRO_05

INTRO_08

Hope you enjoyed looking at these. Be sure to check out our Facebook page, where we will post the rest of the concept art. Also follow us on Twitter!

We’re Number Juan!

Friday, May 10th, 2013

Órale!

Blue Demon Jr.

It has been one month since the release of Guacamelee and the official blogs from Playstation Europe and North America confirmed yesterday that Guacamelee is #1 on the PSN charts! Everybody here at Drinkbox is SUPER PUMPED. It’s a bit surreal seeing Guacamelee above Journey in the PlayStation Store charts. Well, maybe not that surreal, but we’d be lucky to be going as strong as Journey one year after its launch.

Highlights of the month:

Guacamelee got 9/10′s from IGNGameSpotDestructoid, and Polygon. And there’s pretty much universal praise for the game on the Guac PS3 and Vita Metacritic pages. Some reviewers criticized the game’s difficulty spikes, which is a fair knock.

Video-wise, we got a ‘BUY’ verdict from SourceFed, a glowing review from Reviews on the Run, and VintageBeef is currently doing a playthrough (with stellar voice acting).

Guacamelee was also at the centre of discussions about how other cultures are portrayed in video games. Over at VentureBeatKotaku, and TechNewsDaily, it seems that more people than not were satisfied with how we used Mexican culture in Guac.

One article in BuzzFeed pegged us as the next Lucas Arts.

And here are a few mixed reactions from our indie dev peers:

 

Thanks for all the love you all sent to us on Twitter, Facebook, and good old-fashioned email! And thanks for helping us get to #1!

Guacamelee Coast to Coast

Thursday, April 4th, 2013

Salutations!

What a busy couple of weeks.

Just before leaving on the least life-threatening PAX-related road trip in recent Drinkbox Studios history, news about Guacamelee was emerging from all corners of the internet. IGN did a preview (see below). Polygon highlighted Guacamelee’s Mexican theme. Destructoid called our game “Guacamazing.” (That’s not a word, Destructoid.) There was a playthrough filmed with Revision 3. And GamesRadar had trouble pronouncing the title of the game, not that I blame them.

At PAX East, a.k.a. Boston, the guys made a day of the dead altar, and dressed up in popular Mexican attire, wearing guayaberas and bandanas (I checked with Augusto to make sure Wikipedia was correct in saying it’s popular Mexican attire), and Destructoid honoured Guacamelee as a ‘Must Play!‘ Hooray!

road trip food

Back in Toronto we were keeping busy showing the game off at Long Winter 5, a local music/arts festival put together by the band ‘Effed’ Up. We had a blast, especially Augusto, showing off Guac and helping our local game dev friends show off their games.

 

The week after was GDC where we were nominated for Excellence in Visual Art at the 15th IGF awards. While we didn’t win (we lost to the effing beautiful Kentucky Route Zero), we did get to drink free booze and sit next to the Spec Ops: The Line guys. Here is photographic, and I use that term loosely, evidence of Drinkbox at the IGF/GDC awards.

Oh, and we announced the release date for Guacamelee, probably setting a world record for shortest amount of time between the announcement of the release date and the release date. The game will be released on April 9th in the Americas, April 10th in Europe, and will support Cross-Buy for $14.99. Cross-Buy means you buy the game once and get both the PS3 and PS Vita versions. There’s also a Platinum Trophy!

Jope YOU enjoy Guacamelee!

P.S. Muchas gracias to our PR team at VIM Global!

 

Guacamelee! Slams PS3, PS Vita April 9th

Wednesday, April 3rd, 2013

Not much more needed to be said but that. Excitement doesn’t quite cover it. Guacamelee! arrives on PSN April 9th! Next week! Our newest trailer below.

Also – be sure to check out Graham’s post over at the Playstation Blog. He gets really depressed when no one reads what he has to say, so do it as a favour for us.

Winter Wonderland

Friday, February 8th, 2013

Hello world, Graham here.

This morning Steph and I headed out into the winter madness to record a promo video that’s going to be shown on Gamespot.com for the IGF. It will be part of a montage featuring all of the nominees.

We did a little rehearsing before stepping outside:

IMG_20130208_113455

IMG_20130208_113526

Things took a bit longer than expected to get a working take (17 attempts!). Here’s Take 3:

Baby, it’s cold outside

Keep an eye on Gamespot.com for the final montage!

Guacamelee IGF Finalist for Excellence in Visual Art!

Monday, January 7th, 2013

Hey guys!

We have some amazingtacular news! Guacamelee is a finalist at this year’s Independent Games Festival for Excellence in Visual Art! A big congratulations to our art team who are working hard to make Guacamelee look so good. So to Steph, Augusto, Ben, Tameka, Jay, and Tanya: congratulations!

We still have a ways to go before Guacamelee is a finished product, but it’s great to get kudos like this to let us know we’re on the right track.

Would you like a closer look at the creative process here at Drinkbox Studios? Then take some time to watch Augusto and Graham chat it up in the short video we made for our 2012 Indiecade nomination.

Also, congrats to fellow Toronto devs Asteroid Base for Lovers in a Dangerous Spacetime being a finalist for Excellence in Visual Art! All the finalists are so darned good-looking, what an honour!

 

 

Beta for Guacamelee!

Thursday, November 8th, 2012

Hey Internet, how you doing today?

We’re doing well, thanks for asking.. Been working hard towards getting a stable build of Guacamelee! that we can use for focus testing and balancing. Today we did it!

In celebration, here’s some candid footage from the office today:

image

What does this mean for you? Not much really.. There’s still a lot of work to do to make the game as awesome as it can be.

Thanks for stopping by! As your reward, here’s a photo of chicken luchador with his pink cat entourage (Photo by Don Spiro):

¡Feliz Día de Muertos!

Friday, November 2nd, 2012

feliz_dia_de_muertos

 

Hola to all (especially skeletons!), Augusto here.

It’s DrinkBox’s favoritetest Holiday! I hope everyone got their Pan de Muerto and cempasúchil flowers for their altars.

We’ve been busy celebrating here, but somehow we’ve managed to take some time off from eating sugar skulls to finish BETA for Guacamelee! (almost there!)

Gotta go back now, those Mucbil pollos aren’t gonna eat themselves!